As with all good Fallout 76 builds, we plan on making use of Mutations to buff this even further, so you’ll want to acquire Herbivore, Carnivore, and Speed Demon before equipping Starched Genes. This build is also designed to make you relatively hardy when it comes to taking on radiation and satisfying your hunger and thirst meters – Good With Salt will dramatically slow the rate at which food spoils, while Lead Belly and Thirst Quencher combine to make drinking water, no matter how toxic, relatively safe. Every sniper should have a backup though, so we’ve also made use of the two shotgun-buffing perks in the Strength section – Shotgunner to get an extra 20% damage and Scattershot so they weigh less and reload faster. We also have Sniper and Tanks equipped, which mean you’ll negate a good portion of enemy armour and find aiming a great deal easier. Most of the points and perks have been allocated to Perception and Agility as these are where you can really maximise non-automatic rifle damage and sneak attack bonuses. Perks and S.P.E.C.I.A.L attributes have been allocated to ensure you deal stacks of damage with rifles, are capable of surviving in harsh conditions, and can loot to your heart’s content. This class is designed for to scratch that lone wanderer itch you might be getting after emerging into a player-populated Appalachian wasteland. Finally, there is a perk called Power User that will let you get a lot more out of each Fusion Core, however, this perk doesn’t unlock until you’re level 50 so we’ve left it out of this build – it’s definitely worth adopting if you can get it to its max rank. Playing this class is all about being the damage magnet for your team, so you might also consider making room for the Revenant perk, which provides you with a massive +50% damage bonus after being revived – although going down is a rarity with this build. Starched Genes is essential as this build makes use of Mutations – you’ll want to acquire Speed Demon, Scaly Skin, Herbivore, Carnivore, Grounded, and Empath. For example, Luck of the Draw is helpful as it adds the chance of your weapon instantly repairing itself when you hit an enemy – heavy machine guns have an irritating tendency to break after sustained use. The former contains three cards dedicated to the damage of heavy weapons, while the latter contains more damage perks, plus a couple that will make your life as a tank much easier. The majority of our points have been loaded into Strength and Luck. Traditionally, Charisma is an attribute heavy classes would forego, however, it is vital in Fallout 76 if you want to play in a group as perks like Bodyguards buff your damage and energy resistance for each member of your team. As such, you’ll note few points have been allocated to S.P.E.C.I.A.L attributes like Agility, Perception, and Endurance. The basic aim with this Fallout 76 build is to deal stacks of damage and soak up even more. This character build is designed to get the most out of heavy weapons and Power Armor, so a lot of these Perk Cards won’t become relevant until you’re above level 30 and have access to high level gear and a decent set of Power Armor.
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